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Data

Year of publication

2020

Type

Mixed-Method

Design

Cross-sectional, Thesis

Classification

Other (non-stated)

Country studied

Global

Data

Primary

Data Collected

Other (interviews, questionnaire)

Study setting

School

Age group of participant

Adults/30+

Participant sex

Mixed

Target population

General

Sample size

n= 38 (participants)

Alchemist: A pervasive game to create awareness about food ingredients

Goal

Explore whether a pervasive game can be used to create awareness about UPF additives.

Results

The data suggests that the usage of the resulting application is in fact able to create awareness about food additives.

Authors

Ulreich MR.

Journal

Institute for Visual Computing and Human-Centered Technology

DOI

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