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Data
Year of publication
2020
Type
Mixed-Method
Design
Cross-sectional, Thesis
Classification
Other (non-stated)
Country studied
Global
Data
Primary
Data Collected
Other (interviews, questionnaire)
Study setting
School
Age group of participant
Adults/30+
Participant sex
Mixed
Target population
General
Sample size
n= 38 (participants)
Alchemist: A pervasive game to create awareness about food ingredients
Goal
Explore whether a pervasive game can be used to create awareness about UPF additives.
Results
The data suggests that the usage of the resulting application is in fact able to create awareness about food additives.
Authors
Ulreich MR.
Journal
Institute for Visual Computing and Human-Centered Technology
DOI
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